So this is how I DIE
A downloadable game for Windows, macOS, and Android
For the longest time I've had this idea for a dice game where you the player are a die.
You roll for attacks, but can eventually replace your sides with other skills, swapping between things like Physical Damage, Magic Damage, Healing, Earning Gold etc.
Story wise, you probably start your life as simple d2, and by the age of d4 you are drafted into the war, where you are forced to battle hordes of twisted un-dice raised by the evil d100 lord.
As you progress and level up you earn more sides, growing to a d6, the d8, then d10, then d12 and eventually becoming a powerful d20. Maybe you even start gathering allies (would be a balancing mechanic around probabilities), or the different amounts of sides are armors rather than levels, I haven't quite decided yet.
I say horde survival in the tagline, but more likely it will be a kind of bloody palace type deal; 100 floors, boss every 10, roguelite elements for keeping upgrades between attempts to keep pushing further. Still figuring out the details.
All I know is I have this idea, and while I've seen similar concepts, I haven't seen exactly what I have in mind, and I think this can be a really fun first 3D Unity project, and would work well on mobile, so maybe even my first mobile game as well.
Obviously for the first iteration I probably won't implement my ideas exactly, but I'm hoping to get a lot of the mechanics and gameplay elements sorted as a start.
And that's what we have here ^_^
Credits
Big thanks to the following creators for assets I am using. Couldn't have done it without their generosity
and talent, and won't be able to take the games to where I want without their Assets.
- Kenney Game Assets All-in-1
- Various UI, Font and Audio assets
- Also used many models and animations during prototyping
- Paid for Assets on the Unity Asset Store
- Level assets from Tidal Flask Studios
- Character and Enemy assets from Dungeon Mason
- UI Elements from Layer Lab
- Dice Models from Armor and Rum
- Scene Fade from Negleft
- FreeSounds.org
- This games uses these sounds from the above:
- Fabulubells 3 Loop by Saif_Sameer under CC0 1.0
- Prepare for Battle by BloodPixelHero under CC BY 4.0
- Magic Click by FlechaBr under CC BY 4.0
- FireSpell1 by alonsotm under CC BY 4.0
- heal by Loyalty_Freak_Music under CC0 1.0
- hard_nes by levelplane under CC BY 4.0
- Face/Body Being Punched by elynch0901 under CC0 1.0
- Retro arcade music by BloodPixelHero under CC BY 4.0
- Dice Rolling on Table by Flem0527 under CC0 1.0
- This games uses these sounds from the above:
- Icons from https://game-icons.net under Creative Commons 3.0 BY or CC0 if
mentioned below (I can't remember who's I'm using, so thanks everyone!)
- Lorc, http://lorcblog.blogspot.com
- Delapouite, https://delapouite.com
- John Colburn, http://ninmunanmu.com
- Felbrigg, http://blackdogofdoom.blogspot.co.uk
- John Redman, http://www.uniquedicetowers.com
- Carl Olsen, https://twitter.com/unstoppableCarl
- Sbed, http://opengameart.org/content/95-game-icon
- PriorBlue - Willdabeast, http://wjbstories.blogspot.com
- Viscious Speed, http://viscious-speed.deviantart.com - CC0
- Lord Berandas, http://berandas.deviantart.com
- Irongamer, http://ecesisllc.wix.com/home
- HeavenlyDog, http://www.gnomosygoblins.blogspot.com
- Lucas
- Faithtoken, http://fungustoken.deviantart.com
- Skoll
- Andy Meneely, http://www.se.rit.edu/~andy/
- Cathelineau
- Kier Heyl
- Aussiesim
- Sparker, http://citizenparker.com
- Zeromancer - CC0
- Rihlsul
- Quoting
- Guard13007, https://guard13007.com
- DarkZaitzev, http://darkzaitzev.deviantart.com
- SpencerDub
- GeneralAce135
- Zajkonur
- Catsu
- Starseeker
- Pepijn Poolman
- Pierre Leducq
- Caro Asercion
- Lorc, http://lorcblog.blogspot.com
Status | Prototype |
Platforms | Windows, macOS, Android |
Author | DuhblinnZA |
Genre | Role Playing |
Made with | Unity |
Tags | 3D, Dice, Indie, Roguelite, Turn-Based Combat, Unity |
Average session | A few minutes |
Inputs | Mouse, Touchscreen, Smartphone |
Download
Click download now to get access to the following files:
Development log
- You snooze you lose 😴51 days ago
- Time doesn't necessarily happen in chronological order.92 days ago
- Not dead yet...💀🎲Apr 20, 2024
- Thank you 🫶 (also, what's next)Mar 11, 2024
- We did it! 🥳Mar 01, 2024
- Small update on Alpha Demo releaseFeb 29, 2024
- Pre-Alpha Progress Update 7: Getting close...Feb 28, 2024
- Pre-Alpha Progress Update 6: End of Feb is when!?!Feb 26, 2024
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