Animations are animating. Finally.
Okay, small update again, just want to keep this up showing there is progress. I’ve made some tweaks to the skills and I can now add the VFX animations and particle effects to it, and there are some things I can tweak to make it a bit more visually appealing.
I do however still see some weirdness, with things not being centered when I expect them too, or other animations being way too small. I’m going add something to scale those effects, and also have them get bigger as you level up the skills.
I also noticed that when I changed the Font the text for the upgrade screens have gotten really small, so once I fix that along with the last animation tweaks, I’ll be doing another release before moving on to the next big thing; refactoring the combat engine.
All these weird little timing issues are annoying me, and not being able to speed up or skip over things as well, so I want to overhaul it completely. This will be a major refactoring, so I want to get something working released and tagged in my source code.
Wish me luck.
Get So this is how I DIE
So this is how I DIE
Horde survival custom dice roller. Oh yes.
| Status | Prototype |
| Author | DuhblinnZA |
| Genre | Role Playing |
| Tags | 3D, Dice, Indie, Roguelite, Turn-Based Combat, Unity |
| Languages | English |
More posts
- All patched up24 days ago
- There was a plan. There was an execution. But there was no execution of the plan...29 days ago
- UPDATES!?! Finally 🙄Apr 21, 2025
- I'm having a hard timeFeb 27, 2025
- Slow and steady wins the race?Feb 23, 2025
- You snooze you lose 😴Sep 30, 2024
- Time doesn't necessarily happen in chronological order.Aug 21, 2024
- Not dead yet...💀🎲Apr 20, 2024
- Thank you 🫶 (also, what's next)Mar 11, 2024
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