Pre-Alpha Progress Update 5: I have no idea what I'm doing
I want to keep my momentum going with these posts, whether I have progress or not, to keep myself accountable.
This week has not been a good one, and my lack of Unity and C# knowledge is showing more and more.
I managed to completely break my game, and it took me 2 hours to figure out it was because I accidentally override a Unity event function on a class that inherited behavior from a base class.
And then I ran into a race condition with my scripts, which pointed out inconsistent use of certain functions, showing how much spaghetti code I’ve been writing, despite what I thought was my best effort to not do that.
The result has been more massive refactoring which has delayed me working on what I actually wanted to do; the skill selection UI.
So what I’ll be doing this week is making sure I have my game consistently working, and then I’m gonna simplify the UI for the skills a bit. No need to go all out with fancy dragging UIs with effects and animations. Keep it simple; click the skill, then click the slot. Done.
So yeah, progress is slow. My GeShiDo mentality is causing me more headaches and delays, and it seems I should be thinking things through more properly. I am still aiming for an end of Feb release, and I would rather limit the scope of what I release than delay too much.
So here’s to a smaller project, with a more deliberate and thoughtful approach.
Get So this is how I DIE
So this is how I DIE
Horde survival custom dice roller. Oh yes.
Status | Prototype |
Author | DuhblinnZA |
Genre | Role Playing |
Tags | 3D, Dice, Indie, Roguelite, Turn-Based Combat, Unity |
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- Small update on Alpha Demo releaseFeb 29, 2024
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- Pre-Alpha Progress Update 4: Scope CreepFeb 11, 2024
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